bradsbots · system map · repos at main · 2026-08-17

One topology, three renderings ///

Every view below is generated from the same file-cited data source — 45 real services, 17 real control & data paths, traced from the code at latest main across six repos. Each rendering survived because it does a job the other two can't.

THE MAPHarness Transit — metro map

Services as stations, flows as colored lines, opportunity_harness as the interchange everything converges on.

why it exists: maximum legibility — you can trace any payload end-to-end in seconds
THE SHOWPIECEHarness City Max — 3D night city

Thousands of ambient buildings, bloom, glow-sprite payloads — the real services as glowing landmark towers, click-to-inspect.

why it exists: the feel of the system — scale, activity, one bright decision layer in a dark city
THE TOURHarness City — isometric, guided

Interactive isometric map with "follow the payload": an 8-step narrated walk of a signal from venue API to inbox alert.

why it exists: the only version that teaches the flow step-by-step instead of showing it all at once

Four earlier prototypes (a signal-flow board, two more three.js takes, a steel-city iso skin) were cut — each was strictly dominated by one of the three above.